Introduction: For the second component of the Drawing For Animation module, we were tasked with completing a portfolio of a range of different, but related art pieces that could be used in an upcoming feature movie. The movie would be based around a distant planet that holds life similar to that found on Earth. TheContinue reading “Drawing For Animation – Component 2: Character/Environment Design Concept Art”
Category Archives: Drawing for Animation
Week 7 – Still Life Drawings
For our final of the seven weekly challenges we were given the opportunity to draw two objects or figures from still life. The goal was to make it as realistic as possible with highlights, tones, shading, gradient etc. We were advised to spend a lot more time on this final task than all of theContinue reading “Week 7 – Still Life Drawings”
Week 6 – Week 6 – Fantasy vs. Reality
This weeks challenge was fun. We had to create our very own two fantasy creatures from our imagination and using references from real life animals. We had to take human/animal anatomy into account, so that theoretically the animal could exist in real life. We also had to think about how and why they have theirContinue reading “Week 6 – Week 6 – Fantasy vs. Reality”
Week 5 – Movement and Staggered Frames
For this weeks weekly challenge we had to create the illusion of key-frames within our drawings to mimic real-time movement. To demonstrate Movement & Staggered Frames we had to sketch a wooden doll in three poses consecutively to replicate walking. Secondly, we had to illustrate a character from the front view, three quarters, and aContinue reading “Week 5 – Movement and Staggered Frames”
Week 4 – Animal Anatomy
Following on from last weeks challenge on the human anatomy, for this weeks challenge we are not taking a look at studying the anatomy of an animal(s). We were supposed to apply our newly gained information on the human muscles and bone structure and apply this to most basic animals, as they follows similar traits.Continue reading “Week 4 – Animal Anatomy”
Week 3 – Human Anatomy
For week three, we had the chance to detour to Biology and learn about the basic human anatomy. This weeks task required us to be able to identify the muscles and structure of an average human, so we can use that in our own drawings and animated work. Introduction Firstly, we had to study theContinue reading “Week 3 – Human Anatomy”
Week 2 – Perspective
Task 1 – Intro Another week another challenge. This week we had to practise getting a grasp of different types of perspective drawings. One point and two point and from varying degrees of angles. This would help us within the future when it comes to component 2, for example, in which we’re going to haveContinue reading “Week 2 – Perspective”
Drawing for Animation – Week 1
Task 1: The Basics – For week 1 of the “Drawing for Animation” module, we were set our very first task to attempt to make animals using basic shapes. As a warm-up, we used different shapes to try and fill an area as best as we can. This helped grasp the idea of visualising animalsContinue reading “Drawing for Animation – Week 1”